Tetris Wouldn't Win at This Gaming Ceremony — A New Category Could Fix That

Whenever a major honors show draws close, one notices a clamor to include fresh award types to recognize overlooked contributions and satisfy the spirits of followers who have specialized interests.

Another commentator has already made supporting a scary games classification. It would be amazing. Equally deserving are strategy board titles, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal remains most pressing and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works defies precise measurement; opinions vary greatly, and typically start arguments resulting in unclear classifications. This explains why movie academies steer clear of genre categories. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these award types successfully include numerous genres, making space possible accommodating various experiences.

Not so for puzzle games. No appropriate category exists to put them. Examine these examples from outstanding current releases, all very different: building puzzles in a particular game, fast-paced pattern recognition of another game, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Unfortunately, nowhere.

The Representation Problem

There are dozens excellent brain-teasers launched regularly that have no home during gaming ceremonies, if they accidentally match award groups including Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • A renowned logic title received no recognition in any category in 2014
  • Another imaginative release was excluded in 2019
  • Popular arranging title got ignored recently
  • Only a few logic titles scraped into small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent compact experiences, however the design behind logic titles carries substantial weight. Well-known matching games count as most popular titles globally and have been for many years.

The iconic tile-matching title challenges famous sandbox experiences claiming status as highest-selling title ever; it’s also in the running for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.

The Solution and Justification

Logic titles wouldn't face that issue. It would be easy to populate multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent many worthy titles.

To emphasize again, these include experiences without proper classification during prominent ceremonies. Puzzle game makers operate at the hard edge interactive creation, developing some of the purest expressions within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

Shane Brown
Shane Brown

A lifestyle writer from Groningen with a passion for sharing practical advice and cultural insights.

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